Search found 19 matches

by Sui
Wed May 17, 2017 6:26 am
Forum: MOS suggestions
Topic: M.O.S Suggestion "Mech Master"
Replies: 0
Views: 537

M.O.S Suggestion "Mech Master"

M.O.S. Mech Master (Need a name please) Soldier Skills Level 1 Unlocks Perform Self-Aid. Level 2 Unlocks Repair and Overhaul. Level 3 Increases move speed by 0.10 and improves Prone. Level 4 Unlocks Rifle Butt. Mech TI Mech are mechanical units can be directed manually or can be placed for take defe...
by Sui
Fri May 12, 2017 7:04 am
Forum: Suggestions
Topic: Ideas for some new modifiers
Replies: 5
Views: 965

Re: Ideas for some new modifiers

"No failure" : It´s a good idea, and the two options are viable the soft version [ Successful objectives grant 25% increased experience, but penalty for failing objectives is increased by 100% ] it´s more suited for pub games and making people works on missions and the "harcore versi...
by Sui
Mon May 08, 2017 4:02 pm
Forum: Polls
Topic: My focus for UAR
Replies: 9
Views: 1377

Re: My focus for UAR

More classes,this means more team compositions in game and more ways to play uar even playing the same mission. I think uar lacks on defensive specialist units for fight agains SFAAT, variety for medics and exploit the variety of weapons like sniper, shootgun, etc. who had 2 or - classes who used th...
by Sui
Sat Apr 08, 2017 11:54 am
Forum: MOS rework
Topic: Platoon leader rework and suggestions
Replies: 9
Views: 1346

Re: Platoon leader rework and suggestions

I made a bad explain, sorry. When a unit have this debuff everytime this unit recieves damage this debuff deals amount of fixed damage to the unit, example: The debuff deals 10 damage. The unit recives a rocket that make 1000 damage the unit recieves 1000 damage + 10 from the debuff. The unit recive...
by Sui
Fri Apr 07, 2017 9:47 am
Forum: MOS rework
Topic: Platoon leader rework and suggestions
Replies: 9
Views: 1346

Re: Platoon leader rework and suggestions

We post here or move to the other thread? Anyways let´s bring some ideas. The rework of the 2 skills trees sounds good and very interesting to play. CFF I think the same of Merak, the PL don´t need a deadly aoe like CFF, maybe modify it in a way that makes it´s more supportive reducing damage/delay ...
by Sui
Tue Apr 04, 2017 2:40 pm
Forum: Suggestions
Topic: Items rework and suggestions
Replies: 4
Views: 1006

Re: Items rework and suggestions

I´ll agre with system rework, as it now sometimes is frustrating see a lot of unusable items arround and no one can use them. If we classify the M.O.S. for weapons we had this: Rifle - 7 - Rifleman, Combat Medic, Cavalry Scout, Javelin Gunner, Platoon Leader, Fire Suport Specialist, Grenadier. Shotg...
by Sui
Fri Mar 31, 2017 6:25 pm
Forum: MOS suggestions
Topic: M.O.S Suggestion "Phoenix" Elite Medic
Replies: 12
Views: 1899

Re: M.O.S Suggestion "Phoenix" Elite Medic

IT can be come like that :gene:
Well If the charges don´t lose on time it can be like a ailment shield, mantains the charges until you have a ailment or leaves the aura for x seconds
by Sui
Fri Mar 31, 2017 3:03 pm
Forum: MOS suggestions
Topic: M.O.S Suggestion "Phoenix" Elite Medic
Replies: 12
Views: 1899

Re: M.O.S Suggestion "Phoenix" Elite Medic

After reading your post i have some idea, if you can bring "charges" to allies in uar what you do think about this: The healing aura brings "Sanity" charges to the allies arround the Phoenix every second, these charges dissapear when you left 5-10 seconds the aura effect or when ...
by Sui
Fri Mar 31, 2017 8:39 am
Forum: MOS suggestions
Topic: M.O.S Suggestion "Phoenix" Elite Medic
Replies: 12
Views: 1899

Re: M.O.S Suggestion "Phoenix" Elite Medic

It seems some 0 are missed on speed bonus, corrected. I had another idea for improvement the Heal Aura: Level 2 -Every 45-90 seconds all minor ailments from the allies inside the range got healed. Level 3 -Every 45-90 seconds all moderate ailments from the allies inside the range got healed. Or mayb...
by Sui
Thu Mar 30, 2017 6:59 am
Forum: MOS suggestions
Topic: M.O.S. '' Shocktrooper ''
Replies: 4
Views: 827

Re: M.O.S. '' Shocktrooper ''

How about this Ravage Blast: Shoot a charged blast dealing damage in a cone. Bonus damage against armored units 30%. Only ground units. Damage: 600/800/1000/1200. Energy: 90/85/80/75. Cooldown: 20/19/18/17. Ammo Consumption: 5/4/3/2. Maybe the ammo consumption was a bit rash for a shotgun, but that ...

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