Search found 24 matches

by JoeD
Sat Apr 02, 2016 3:05 pm
Forum: Replays and Screenshots
Topic: Camo - Test
Replies: 3
Views: 806

Re: Camo - Test

scr Nano Camo.jpg
(521.69 KiB) Not downloaded yet
by JoeD
Thu Mar 31, 2016 5:03 pm
Forum: Replays and Screenshots
Topic: Camo - Test
Replies: 3
Views: 806

Re: Camo - Test

tech.jpg
(2.23 MiB) Not downloaded yet


testing:
emission-test.jpg
(247.38 KiB) Not downloaded yet
by JoeD
Tue Mar 29, 2016 7:23 pm
Forum: Bug reports
Topic: PMC pee break
Replies: 5
Views: 968

PMC pee break

pmc tea time.jpg
(1.36 MiB) Not downloaded yet


- they stop at outpost for pretty long till they move again : )
by JoeD
Mon Mar 28, 2016 6:44 pm
Forum: Replays and Screenshots
Topic: Camo - Test
Replies: 3
Views: 806

Camo - Test

Tank - Test

Model: M1
Camo: Tiger tank 01

m1.jpg
(128.42 KiB) Not downloaded yet


M1-Tiger 1944.jpg
(251.8 KiB) Not downloaded yet


tankys.jpg
(695.93 KiB) Not downloaded yet
by JoeD
Sat Mar 26, 2016 10:40 pm
Forum: Done
Topic: [done] Night Vision or not
Replies: 14
Views: 2079

Re: Night Vision or not

Hello, here are some thoughts: 1) Day and Night Timer= Daylight=20 min, Sundown=5min, Night=10, Sunrise=5min. //1 day = 40 min, 2 days = 1h20min game ending that time. (almost) 2) NOD - Night Optical Device battery Bar - Turn ON battery consume / Turn Off battery charging. //Flashlight will be most ...
by JoeD
Sat Mar 26, 2016 9:55 pm
Forum: Replays and Screenshots
Topic: [Puzzle] Explain scenario!
Replies: 2
Views: 579

[Puzzle] Explain scenario!

Hello,

Here is small puzzle for ya, look on these screenshot and try to explain these scenario. ;-)

Scenario.jpg
(2.69 MiB) Not downloaded yet


How Cyborg-Znimu died?

A) Killd by Gourmand
B) Killd by SDM-Billyum
C) Killd by Auto-Rifle-DeathKnight
D) Killd by Auto-Rifle-JoeD
E) Znimu Killd him self
by JoeD
Sat Mar 26, 2016 12:29 pm
Forum: Builds
Topic: UAR: Skill Identifiers
Replies: 3
Views: 1500

UAR: Skill Identifiers

Skill Identifiers: RF = Reactive Fire = Next attack deals double damage every 8 seconds. (600 XP) TN = Tough as Nails = Increases maximum life by 40. (2,000 XP) QT = Quick Thinking = Reduces reload and unjam time by 25%. (3,100 XP) EN = Energetic = Increases energy regeneration by 0.5 per second. (...
by JoeD
Sat Mar 26, 2016 12:04 pm
Forum: Builds
Topic: UAR - Unlockables
Replies: 2
Views: 1833

UAR - Unlockables

Camouflage: Code = Camouflage = Requirement De = Default AC = ACUPAT = Win Insane Mode. CA MA = MARPAT = Win Hard Mode. Ni = Night = Win Nightmare Mode. Ol = Olive = Play 75 games. (a game is considered played at 300s) Re = Red Tiger = Win Hard mode (or harder) with Rifle Modifier. SA = SAS = Win S...
by JoeD
Thu Mar 24, 2016 12:03 am
Forum: Bug reports
Topic: Lags and Darreus - unplayable
Replies: 10
Views: 1575

Re: Lags and Darreus - unplayable

Hmm, seems reasonable, but i think announcement window in sc2 should pop out at least few times for ppl with lowest hardware or internet connection. yep, I did spend some time watching replays.. almost 2h spend :hehe: Only different was popping zombies.. (they just pop and rush no delay) i was thin...
by JoeD
Wed Mar 23, 2016 3:21 pm
Forum: Bug reports
Topic: Lags and Darreus - unplayable
Replies: 10
Views: 1575

Re: Lags and Darreus - unplayable

Reports: when lags occur in past games. 5:40 Defend Mayor - last 1 min before it ends > lags start for first ppl in game. 6:50 Place BMDDs - lags start any time in these mission. 8:20 Defend TCPs - lags start any time in these mission. ( periodically! ) 20:50 Search Balaad - lags start any time in ...

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