Search found 14 matches

by Neax
Mon Feb 22, 2016 5:22 pm
Forum: Done
Topic: [done] Visual ground mark for Call for Fire
Replies: 22
Views: 3152

Re: Visual ground mark for Call for Fire

YAY ME! ;-)
by Neax
Thu Feb 18, 2016 12:58 pm
Forum: Suggestions
Topic: Call for Fire Visuals
Replies: 3
Views: 686

Re: Call for Fire Visuals

Doesn't have to be a Nuclear marker just making suggestions.

What about the Terran DropPodCursor? VIDEO

Just noticed, I thought that FDC was Field Artillery Team, but can't else it would be FAT. Well...
if someone knows what it means, I am interested xD

Fire Direction Center.
by Neax
Thu Feb 18, 2016 11:41 am
Forum: Suggestions
Topic: Call for Fire Visuals
Replies: 3
Views: 686

Call for Fire Visuals

The Call for Fire visuals should be more visibile and predictable for the other players. Many players don't see it and when calldown time differs with every skill level, they cannot predict when its going to hit or if its a flare/smoke or artillery. So I effectively can only use this skill when I sp...
by Neax
Mon Feb 15, 2016 9:37 am
Forum: Bug reports
Topic: Bugs to fix list (archive)
Replies: 155
Views: 15587

Re: Bugs to fix list

Here is a replay where a rocket is stuck at the ramp of the aiport at the beginning of the laster Chapter.
by Neax
Thu Feb 04, 2016 11:01 pm
Forum: General Chat
Topic: About this forum
Replies: 8
Views: 2217

Re: About this forum

Using the newest version of Google Chrome FYI.
- Z-Index of the Notifactions tab is wrong IMG
- When having a Avatar the topic title is at a weird place IMG
by Neax
Thu Feb 04, 2016 7:29 pm
Forum: Bug reports
Topic: Bugs to fix list (archive)
Replies: 155
Views: 15587

Re: Bugs to fix list

- TCP can fall while standing right on the TCP, without zombies near it. Note: The Turret was down before the mission begun, dunno if relevant. VIDEO (PS. Antomidus is talking in the background ;-) )
by Neax
Wed Feb 03, 2016 8:53 pm
Forum: Bug reports
Topic: Bugs to fix list (archive)
Replies: 155
Views: 15587

Re: Bugs to fix list

- When Fog is in the AO and Thanathos spawns both Fog and Darkness disapear
- Sometimes when a Cyborg (Not sure about Automatic Rifleman) shoots on a Morbus the firerate of the Cyborg is slown down by a significant amount
by Neax
Wed Feb 03, 2016 8:52 pm
Forum: Suggestions
Topic: Some different suggestion
Replies: 17
Views: 2039

Re: Some different suggestion

Some nice things would be:

- A self destruct button for the sentrys
- The revive skill is missing the cooldown and mana cost reduction in its description
by Neax
Wed Feb 03, 2016 8:39 pm
Forum: Announcements
Topic: Aim Assistant and Scope usable
Replies: 6
Views: 1472

Re: Aim Assistant and Scope usable

Mountable Flashlight would be awesome too or would it make Hawkeye obsolete?
by Neax
Wed Feb 03, 2016 12:20 pm
Forum: Feedback
Topic: Difficulty modes
Replies: 9
Views: 2036

Re: Difficulty modes

Does the difficulty change on the number of players ingame? So do more/harder zombies spawn when all slots are filled compared to only 4 players on normal? That would be good to know.

Go to advanced search