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The Legacy of… Shield of Hope :D (Tips encyclopedia)

Posted: Mon Oct 02, 2017 4:38 pm
by ShieldOfHope
Hi!

I posted this topic because I needed a place to which I could refer new players to and share some observations with my clan mates as well. I think every officer should write something like this. Playing public games is one thing but people sometimes leave the community or switch to other games and the only place they can leave a permanent trace – in my opinion – is here, at the forum.

I dedicate green headlines to my clan mates. I don't want to bother you with reading everything.

Let’s start.


Table of content:
1. Zoom hotkeys (alt+A) and view configuration
2. Effective running or how to outrun a blue hunter
3. Wrong and correct kiting
4. Useful description of the interface and other basic info
5. Remember of customizing your hotkeys - Make your Quick Clot really QUICK!
6. Safe running during lags or trembling screen
7. Mis-jumping
8. Sometimes you're better off dead or how to get 7 soldiers using SFAAT
9. Three ways to cope with the darkness during “Kill the Threat” objective
10. How to shut down response sounds (the one you hear ordering or selecting a unite)
11. How to improve SC2 FPS
12. Places of interest - a short cut to Thalim etc.
13. Passable and unpassable terrain
14. Don't be an idle player ESPECIALLY being dead (mouse3 enemy designating and item pinging)
15. Don't be greedy; Never lose the safe distance; Stick closely to the objective
16. How to take items without stoping even for a second?
17. [Survival Outbreak] - general remarks
18. [Survival Outbreak] - how to beat bosses: Vesania, Aspectus, Arachtnid, Cacumen, using JAV GUN
19. [Javellin Gunner] - how to avoid backblast, skill build for any occasion



1. Zoom hotkeys (alt+A) and view configuration
Go to UI settings menu and set your Advanced Tactical Visior (to 45 or whatever you like). You will be able to switch the zoom each game using a convenient hotkey: alt+A, instead of typing -zoom45.
In UI menu you can also shut down unnecessary portrait of the unite which will uncover additional map area.


2. Effective running or how to outrun a blue hunter
"Press z+t and run until you are exhausted is not a good idea. Instead, try to keep your stamina bar high to be faster. Good strategy which is easy is run 4 seconds, jump, wait until your stamina is full and do it again: run 4 seconds, jump and wait until your stamina is full and do it again.", source: UAR wikia
Effective running entails also with jumping over cliffs, fences, using dead end corridors. When you are chased by e.g. hunters that you can’t tank at the moment always look for such opportunities to gain distance advantage.


3. Wrong and correct kiting
Zombiez AI is based on chasing/attacking only the closest player. It’s easy to harness it to our advantage. Take the weakest in DPS hero (a medic or an engineer) and try to constantly run around or in front of a ghourmand (18k HP) keeping him away from others who could shoot safely. Try to kite near the cliffs where the shooters have a proper vision over the target.
You can also kite individual, weak zombiez with other stragglers amassing them in a pack – which makes an excellent area weapon (e.g. granade) target.
Wrong way of kiting is when somebody just run away with a zombie making others to chase and unable to attack.


4. Useful description of the interface and other basic info
https://vignette.wikia.nocookie.net/uar ... 0810073638
I'd only add that having a list of players on the right - one may find each player's location on the map just by clicking on the nick.
Also, it’s good to hover over each statistic (Fitness, Dexterity, Mechanical) to see its description. You will be able to access usability of certain skills (Soldier Skills, Marksmanship) or skill identifiers (buffs) correctly.
http://uar.wikia.com/wiki/Undead_Assault_Reborn_Wikia
I played like 300+ UAR games but just recently I’ve done the tutorial, just outta curiosity. It stroke to me how fun it’s and what learning possibilities it opens. You can pick any hero and set him right away at the maximum level – checking his abilities. You can reveal the whole map, do every mission at any mode and modifier and see where the zombiez are spawned and how their AI works. I’d recommend it to all new players who often ask what’s the best unite against certain modes - check for yourself!


5. Remember of customizing your hotkeys - Make your Quick Clot really QUICK!
Setting your inventory hotkeys as F1-4 will interfere with a lot of others – making them unbound. However one can play different games (COOP, arcade) with different hotkey profiles. It’s worth it - imagine how fast you could shoot a MGL at Aspectus. If switiching between profiles causes you to lose some important hotkey you can click “restore” (in unbound menu). Classic profile is uneditable so nothing bad may happen.


6. Safe running during lags or trembling screen
Sometimes it's imposible to avoid lags even if you play at the lowest graphics settings. However, I noticed that it's a bit safer for me- when I lead my hero with hero hotkey (e.g. 1) constantly holded, pressed. The camera is centered at the hero then and I don't have to move the screen - I just click the direction my hero has to run.
Moving with hero hotkey pressed can also be helpful in case of any bombardment (Call for Fire etc.) when the screen trembles.
Periodically you may also find it useful to shut down your auto-attack, especially (1) on survival - when there is a lot of jogging to do and/or (2) you're a spell caster (e.g. jav. gun) so your riffle is not as important. Auto-attack causes your hero to stop for a sec. to fire a shot - sometimes that second may cost you a life.


7. Mis-jumping
Auto-attack may interrupt jumping - so to carry out a safe escape from a cliff I either queue up running + jump (with SHIFT pressed) or repeat - the interrupted - jumping command.
Zombie attack (in close combat) will hinder your jump in 100% cases and even repeating the jump command won't help. Always keep safe distance - if you predict you're gonna come to close to them - try to change direction a bit if possible.


8. Sometimes you're better off dead or how to get 7 soldiers using SFAAT
Having 4 LNs (minis) early game and a Battle Buddy (BB skill identifier) you can make a decent city defense, at least at one gate and depending on the mode.
If you let your main character get killed by the enemy you will not only 1) keep control over all LNs and BB, 2) get an additional random mini each 10 min, but also 3) your experience will still grow (both skill level and exp from completed missions). But remember if some of your mini kills you you’re gonna loose one of the troopers.


9. Three ways to cope with the darkness during “Kill the Threat” objective
In gameplay options set the “show lifebars” to “always”.
If you tinker a bit with “toggle alliance color mode” option you can make that your enemies will be shown on the minimap as red dots and your allies as white.
Speaking of gameplay options it’s also recommendable to set “show flier helper” to “always”. It will help a bit at aiming (MGL/MAR) to flying unites.


10. How to shut down response sounds (the one you hear ordering or selecting a unite)
Blizzard series has epic and a wide variety of different response sounds. Nevertheless, when you click 100 times per min. or more - and you hear each time the same - I guess it's too much even for the most avid SC2 fans. It's simply unbearable. So I ticked off “response sounds” in sound menu.
It would be great if those responses could occur every 4rd or 5th command we click.


11. How to improve SC2 FPS
https://eu.battle.net/forums/en/sc2/topic/17611253242
https://us.battle.net/forums/en/sc2/topic/9573238685


12. Places of interest - a short cut to Thalim etc.
First interesting place I’d like to present is a short cut to Thalim from the hills at the middle of the map. Some people think they can break their legs jumping from here. This ain’t true. You can also jump from one part of the hill to another as I’ve shown below.

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I’m also surprised how few people rushes at the start of each game for a flashlight (detection) – the one that always spawns at the hill I mentioned above.

There are a few other items that has a fixed spawning points. Mainly: 2 magazines at the walkers hangar near the starting location of the game. Energy Cells at the eastern part of the airport. Smoke grenades – the hill north-east of Thalim. First Aid – a bit south-east of Balad. Did I omit anything?

Struggling against masses of zombies always look for choke points, like bridge at the river or any ramp. These are exellent places to throw a smoke grenade and use any area dmg. weapon.

I like very much the fence corridor slightly below Akma. If an engineer runs into it, places and triggers a satchel at the end of it, then jumps out and places a barricade outside, you can scoop a few massive kills. It’s also a great escape opportunity.

At the middle of the map, behind a water tank, there is a place beyond reach for certain big T1 zombiez (e.g. Gourmands). Probably if you’d stand close to the fence you’d be exposed to attack but one may always get a little back off it. It could be really funny to organize Hard T1 - 12 man game, camping in that spot, with Walker flaring nearby high ground.

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13. Passable and unpassable terrain

Have you ever happened to bump into a zombie horde thinking you’re gonna evade them running through the river?
There are a few places where terrain may be deceiving. Let’s straighten that out.

The extent of passable terrain - the middle part of the river.

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The extent of passable terrain - the north-eastern part of the river. As we can see it's damn narrow.

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The extent of passable terrain - the western part of the river.

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Passable and unpassable craters near Mayor's house.

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Passable buildings in Thalim and perfect turret position

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14. Don't be an idle player ESPECIALLY being dead (mouse3 enemy designating and item pinging)
If any of your team members dies he should immediately take the team leader position (e.g. create another fire team). Instead of sitting on their hands the dead players should relieve the living from (mouse3) designiting important enemy targets (Visania, Arach). BTW: mouse3 makes that the enemy clicked is shown on the minimap as a moving cross. It will be visible permanently till the target is taken out or your team laeder click mouse3 again.
In this way you may also designate caches or individual important items you left running away from zombiez and return to them next time.
Using alt+G on any item makes an alert (ping) to all players. Any of them can press "Space" and easily check its location.


15. Don't be greedy; Never lose the safe distance; Stick closely to the objective
A lot of people die finding a rich cache and being rocketed by Visania a second later on survival mode. Others happen to farm kills letting Akma to walk away, instead of sticking to her. Personally I died a couple of times thinking I'm gonna shoot dead a zombie with HP getting more and more lowered but... eventually it turned out he managed to hit me, having red HP bar, and causing serious injuries like broken legs, brain injury, energy leak. Play safe - hit and run.


16. How to take items without stoping even for a second?
If you're passing an item you want to take - make a queue of commands - that is = (run to an item clicking on it + run somewhere else, e.g. forward) with SHIFT pressed. Otherwise your auto-attack may stop you for a second. Sometimes you may lack that very second to get away from the enemy.


17. [Survival Outbreak] - general remarks
Running clockwise (or anti-clockwise) around the map makes the zombiez to follow you and to a large extent lag behind your back. It's especially effective when you make big laps so that the enemy don't cut your way in the middle of the map through the river.
Stop from time to time for a kill farming breaks. For that purpose pick open spaces (e.g. bridge area) to avoid ninjas attacking from behind the trees.
I prefer clockwise running with a trip to get a flashlight on the first lap. If you camp too long you risk getting surrounded. Each lap try to take at least slightly different route to sweep the area for new caches. Sticking together you can inflict enough DMG to take out even the strongest enemies.


18. [Survival Outbreak] - how to beat bosses: Vesania, Aspectus, Arachtnid, Cacumen, using JAV GUN
I usually ambush Vesania (first PMC boss, 2,6k HP, that spawns at 10 min) standing north of the bridge having south of the bridge area flared as well as the north. That should let you to designate him (mouse3). Mining the bridge area will let you to take him out with one MRL/HE rocket shot, even though the latter has only 1k dmg. If you can't camp at the spot because the waves are too strong leave it and try somewhere else (e.g. corridor top-left of the map).

Aspectus is a PMC Fire Support Specialist with around 1100 HP and 7armor. Two shots of MGL/MAR will do the job. Shoot first 40mm round - move back a bit to get out of his fire range - and then shoot another one. I'd not aim at Aspectus with jav. gun. rockets - he evades them very effective. Sniffing out for Aspectus flare sideways.
Repeat the same procedure to smash PMC sniper. As Aspekt strikes with CFF watch out he would not destroy cache items or your mine field.

Big scorpion named Arachtnid with 15k base HP occurs several times during surv ob. You may outrun him to a large extent. Just two shots of - 4th lvl - AT rocket will take him out so I'd try not to waste mines on him.
Each time arachtnid carry out a charge attack he stops for a few sec. after it and what's more he's visible then. A golden opportunity to fire AT I'd say.

Cacumen - the ultimate boss, spawns at 40min., with around 76k HP. In terms of EC it's 76k/2600 = 29 explosive charges which will take up 3 inventory slots. It ain't hard to amass such quantity providing the fact that you began mine production early and didn't waste too much. To save some space in your inventory you may stash your mines somewhere and as soon as Cacu timing draws near take them back. I'd prefer however to store all of the mines by myself. The fastest mine trigger tool is MGL/MAR. If Cacu spawns on your face it's easy to set a package of mines (12=one slot) rightaway using queue commands (run + 12 clicks on a mine icon). It's hard however to set all of them instantly so I guess we should either use flares to see him in the distance first- earning some time or use jetpack boots.


19. [Javellin Gunner] - how to avoid backblast, skill build for any occasion
Get Santa's camo (or any other glaring and clear one) and make sure other players know that. They will be able to watch not to get close to your back while you're firing and avoid backblast.

My outbreak and vanila skill build:
1. HE rockets (1st) - 1300 dmg (whiz SI included) is enough to take out all T3 zombiez;
2. Jav skills (1st) - we need to gather mines early;
3. Jav skills (2nd) - jav skills also decreases mana cost and cd of your rockets
4. AT rockets (1st) - focus that one as T1 zombiez pose a real threat, not masses of weak and slow T3.
5. Jav skills (3rd)
6. AT (2nd)
7. AT (3rd) - on high lvl AT rocket can take out raisuli (gigant zerling) with one shot
8. AT (4th) - having 4th lvl of AT rocket you may take out Arachtnid with only 2 shots
9. Jav skills (4th)
10. At this point you may either go Soldier Skills to improve your movement speed (3lvl) or save some QC/FA using selfheal (1lvl) or develop your HE rockets to smash pack of 4 hunters (2,3k HP) in one shot.

I recommend SI: EN (0,5 energy regen/sec) and whiz (30% more dmg) for all modes and modifiers.

Playing modes with T1 modifier - solo or 4 man game- I'd max out AT and jav skills first.
1. AT,
2. jav skills (2x),
3. AT (3x),
4. jav skills (2x),
5. See point 10 of the above build


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That’s about it. I’m sure I’m going to develop, edit this topic as soon as new ideas cross my mind. I’m also curious about your opinions and remarks.
Michael aka Shield Of Hope
Greets from Poland :D
C U at the lobby

Re: The Legacy of… Shield of Hope :D (Officer tips)

Posted: Tue Oct 03, 2017 6:18 pm
by Lorenzo
it's great idea what you did shield.
some known tricks and others not.

Good initiative.

Re: The Legacy of… Shield of Hope :D (Tips encyclopedia)

Posted: Wed Oct 04, 2017 8:28 pm
by ShieldOfHope
Thanks Lorenzo! :)
I'm constantly working on this topic. I've recently added the table of content, another screenshot, and a few more tips.
I also reedited some of my previous tips to make everthing more clear and possibly short.

A recipe for a happy survival OB, using jav gun, will be my next task. It's one of my fav. modes.

I value very much feedback of anybody! :)))