My focus for UAR

Indicate your opinion.

My focus should be

New classes (reaper, tank, ...)
8
62%
New chapter variations (be done with the new ch 4, ch 1 by Billyum, ...)
4
31%
New modes (a shorter mode maybe, ...)
0
No votes
New modifiers (...)
0
No votes
New zombies
1
8%
 
Total votes: 13

Znimu
Posts: 1196
Joined: Tue Jan 19, 2016 8:25 am

My focus for UAR

Postby Znimu » Mon May 08, 2017 7:31 am

Hello,

What do you think that I should focus on ?

For now my focus is to build the Helicopter. So this poll is more for after the helicopter.

Please explain your answer :)

Nazrudin
Posts: 5
Joined: Fri May 05, 2017 12:19 pm

Re: My focus for UAR

Postby Nazrudin » Mon May 08, 2017 8:51 am

#1 New classes (reaper, tank, ...)
#2 New modes (a shorter mode maybe, ...)
#3 New zombies
#4 New modifiers (...)
#5 New chapter variations (be done with the new ch 4, ch 1 by Billyum, ...)

This is abit how I feel at the moment. I don't have any ideas on modes, zombies or modifiers at the moment. Might edit post when I got a few ideas.

hamasake
Posts: 3
Joined: Mon May 08, 2017 12:00 pm

Re: My focus for UAR

Postby hamasake » Mon May 08, 2017 12:05 pm

my vote is working on new part if you already working on new class why work on new one right after fro example grenadier and protto nerfs/remakes fought whit each other who gets fixed first i vote release a class get happy whit him and only then work on next one :hello:

Znimu
Posts: 1196
Joined: Tue Jan 19, 2016 8:25 am

Re: My focus for UAR

Postby Znimu » Mon May 08, 2017 2:55 pm

It often takes time to get feedbacks, a lot of time like several weeks or even months sometimes. And the main feedbacks that I get are usually mines when I play personnaly the class or encounter the new mechanics...
Quite hard to get constructive feedbacks, maybe some people just evacuate their frustration, and some others don't dare to say anything.
If some of you want to learn what is a constructive feedbacks, there is tons of videos on Youtube, I linked the first one few ago (https://www.youtube.com/watch?v=WmLZyB99ITA) as it was only 1 min long, but it is not the most easy to understand or complete one.

A constructive feedback consists on saying things like that :
- this point ------- bothers me because ------- (in situations ------), (with classes ------), (modes -------), (modifiers ------), ...
- this point ------- is great in my opinion (because ------)

A destructive feedback is not only totally useless because its only utility is to evacuate the anger of the guy writting it, but in addition they break my motivation and of course can anger me, the most caricatural and stupid ones being :
- UAR is dead
- You ruin the game

So I don't wait for a change to be totally validated before to work on something else.

Sui
Posts: 19
Joined: Thu Feb 16, 2017 3:23 pm

Re: My focus for UAR

Postby Sui » Mon May 08, 2017 4:02 pm

More classes,this means more team compositions in game and more ways to play uar even playing the same mission. I think uar lacks on defensive specialist units for fight agains SFAAT, variety for medics and exploit the variety of weapons like sniper, shootgun, etc. who had 2 or - classes who used this weapons and making them more usable and most valuable.

And for the second Mods and Modifiers are in the same, i don´t know how st2 editor works but i think mods and modifiers are more "easy" to build and create a new gaming experience.

Znimu
Posts: 1196
Joined: Tue Jan 19, 2016 8:25 am

Re: My focus for UAR

Postby Znimu » Mon May 08, 2017 6:51 pm

The defense is indeed a point which questions me. I don't really like that it is such Sfaat dependant, but I have no ideas to change that.

Maybe the new MOS proposed by Nazrudin could be a new defensive alternative.

Nazrudin
Posts: 5
Joined: Fri May 05, 2017 12:19 pm

Re: My focus for UAR

Postby Nazrudin » Tue May 09, 2017 6:07 am

Sui wrote:More classes,this means more team compositions in game and more ways to play uar even playing the same mission. I think uar lacks on defensive specialist units for fight agains SFAAT, variety for medics and exploit the variety of weapons like sniper, shootgun, etc. who had 2 or - classes who used this weapons and making them more usable and most valuable.

And for the second Mods and Modifiers are in the same, i don´t know how st2 editor works but i think mods and modifiers are more "easy" to build and create a new gaming experience.


This is my I made a new MOS suggestion in terms of defense. I felt that there is a lack of defensive specialists. There is the sfaat and there is the engineer but they are not that exciting (That may be very relative).

The suggestion probably isnt what everyone wants but hopefully it will give Znimu something to build upon.

easy
Posts: 4
Joined: Thu Feb 02, 2017 3:04 pm

Re: My focus for UAR

Postby easy » Sat Jun 03, 2017 11:56 pm

1 New classes
2 New modes
3 New zombies
4 New chapter variations
5 New modifiers


a classic mod for the old guys (no walker etc)
new zombies to balance the game after all the new mos (potato zombie :langue2: )

kisonator
Posts: 18
Joined: Sat Jan 06, 2018 8:59 pm

Re: My focus for UAR

Postby kisonator » Thu Mar 01, 2018 10:29 pm

please add more variations for the modification of the character, more items such as aa, ki, ap rounds etc. Separate request - add weapons for support (engineer and phoenix), make the ability of Lucifer weapons accessible only to cyborgs. For the phoenix, you need to add an automatic resurrection if it died without having a shield on its back, after the passing of its cooldown and (or) add the auto-resurrection feature by pressing a button. Very often the resurrection occurs in the middle of a crowd of zombies and the character instantly dies again


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