[done] Visual ground mark for Call for Fire

Polls positively voted.

Which mark should be the best

The actual
0
No votes
The drop pod mark (https://www.youtube.com/watch?v=itBhX0G ... e=youtu.be)
8
67%
A blue rabbit sleeping
1
8%
Neax's soldier attached to a stake
0
No votes
Something else (please detail)
3
25%
 
Total votes: 12

Znimu
Posts: 1205
Joined: Tue Jan 19, 2016 8:25 am

[done] Visual ground mark for Call for Fire

Postby Znimu » Thu Feb 18, 2016 1:25 pm

Hello,

Little poll (not pool DragonS :gene: ) to decide if I change the ground visual mark for the ability CFF (Call for Fire). Currently it is the basic red mark.

I think that I have proposed every serious possible marks, but if you have an other idea, please tell me which one.

Znimu
Posts: 1205
Joined: Tue Jan 19, 2016 8:25 am

Re: Visual ground mark for Call for Fire

Postby Znimu » Thu Feb 18, 2016 8:43 pm

2 votes for the drop pod. I just hope my bad jokes don't influence you.
Well old people have troubles to face the changes, I should not laugth on that, it's just things of life, and anyways it may happen to everybody one day. I remove this bad joke.
So it is only if you find that the actual is better. But I agree the drop pod is great and I think that a more visible mark could be better too. I just want to know if this change could bother experimented people used to the actual.

User avatar
Billyum
Posts: 143
Joined: Fri Feb 05, 2016 5:15 am

Re: Visual ground mark for Call for Fire

Postby Billyum » Thu Feb 18, 2016 11:35 pm

Perhaps the normal "Red dot" surrounded by the drop pod marker? This way it stays a bit more consistent.

Would this change also apply to the CAS and Rail gun call downs in the future?

Znimu
Posts: 1205
Joined: Tue Jan 19, 2016 8:25 am

Re: Visual ground mark for Call for Fire

Postby Znimu » Fri Feb 19, 2016 8:37 am

CAS probably. The railgun, I must say I don't see what it is.

Znimu
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Joined: Tue Jan 19, 2016 8:25 am

Re: Visual ground mark for Call for Fire

Postby Znimu » Fri Feb 19, 2016 10:04 am

I just checked the rail gun. If I change the CFF mark, then for the railgun I may use the same mark than the mark shown when you are chosing where to launch it. Makes sense for me as it indicates the area of effect. What do you think about that ? It is a bit different from the drop pod mark, and the drop pod mark would be bigger, so it should allow to differenciate them easily.

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Visual ground mark for Call for Fire

Postby DragonS » Fri Feb 19, 2016 11:48 am

drop pod but:
-r 10 option - so need 2-10 radius if -d c
-d XXX option - which way cff will... landing
and -d xxx + -r 2+ - must be visual effect for every shell target point.. mb with interval delay info
this visual effects for ally only

and aspectus must use old ua3 cff mark - or he become useless... unless you descrease delay by 2-3times less
dead account to prevent non-game discussions with znimu

Znimu
Posts: 1205
Joined: Tue Jan 19, 2016 8:25 am

Re: Visual ground mark for Call for Fire

Postby Znimu » Fri Feb 19, 2016 12:21 pm

Not sure if I should mark every incoming shell for the CFF. Maybe I should launch a new poll ? :pasdrole:
I could just indicated the direction of the shells ?

What is aspectus ? I saw this CFF aspectus ability but I don't know what it is right now.

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Visual ground mark for Call for Fire

Postby DragonS » Fri Feb 19, 2016 12:54 pm

"What is aspectus ? " - O_o.. how many exp you had in ua3?.. play survival mode with 1.1k armor and 100hp regen to see everything...
or nm difficult...

*looks llike merk marine (war pig), RA pmc, call cff on nearest player every.. 20+ sec, randomly moving on map
in survival spawn timer 20min, in nm in ch3 starting.

his cff got max 5 shells, can be different -d, -r, -i

his cff helps much when you doing solo medic run...
dead account to prevent non-game discussions with znimu

Znimu
Posts: 1205
Joined: Tue Jan 19, 2016 8:25 am

Re: Visual ground mark for Call for Fire

Postby Znimu » Fri Feb 19, 2016 1:04 pm

I had something like 200-300k in each rank set. But I discovered these PMC in survival recently. Maybe they were not in the EU version I used to play.
And I don't know yet why these PMC need an other version of CFF. Maybe to have an increased range.

As it is an ennemy spell, yes I could let the actual mark.

Znimu
Posts: 1205
Joined: Tue Jan 19, 2016 8:25 am

Re: Visual ground mark for Call for Fire

Postby Znimu » Mon Feb 22, 2016 2:11 pm

Well if nobody has other ideas or objections, I will change the mark for the drop pod tomorrow or the day after.


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