[done] Visual ground mark for Call for Fire

Polls positively voted.

Which mark should be the best

The actual
0
No votes
The drop pod mark (https://www.youtube.com/watch?v=itBhX0G ... e=youtu.be)
8
67%
A blue rabbit sleeping
1
8%
Neax's soldier attached to a stake
0
No votes
Something else (please detail)
3
25%
 
Total votes: 12

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Neax
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Re: Visual ground mark for Call for Fire

Postby Neax » Mon Feb 22, 2016 5:22 pm

YAY ME! ;-)
"For every complex problem there is an answer that is clear, simple, and wrong."
"It is not necesssary to understand things in order to argue about them."
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Znimu
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Re: Visual ground mark for Call for Fire

Postby Znimu » Mon Feb 22, 2016 9:59 pm

I just updated the mark. Not sure about the size. I have let the default size, it seems big but maybe because we are used the little ancient mark.

tametame
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Joined: Sun Mar 13, 2016 3:18 pm

Re: Visual ground mark for Call for Fire

Postby tametame » Mon Mar 14, 2016 1:02 pm

We have a little problem with this mark. Not a bug, but a comprehension problem.
You know when we use -d 270 for exemple the shells land in a line.
But your mates don't know exactly where the shell land.
So why not a mark like that ">>>>>>" to show exactly where shell land so your mate don't be angry at you because they died but don't stay on the ground mark.
Image

Znimu
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Re: Visual ground mark for Call for Fire

Postby Znimu » Mon Mar 14, 2016 3:50 pm

I will study it. I understand it can be confusing, the mark indicates an area and bombs come outside this area.
Not sure about what I will do, as it could seem strange if there is only one bomb. I may just indicate the angle by an arrow.

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Visual ground mark for Call for Fire

Postby DragonS » Tue Mar 15, 2016 6:44 pm

just 1 arrow per shell, range between shells from -r
*hots campain, first mission - fight vs big viking boss - using arrows to for bombing
dead account to prevent non-game discussions with znimu

Znimu
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Re: Visual ground mark for Call for Fire

Postby Znimu » Mon Jun 13, 2016 7:42 am

Something should be done. The actual system can induce a missunderstanding, leading people to think that they are safe if they are not inside the red mark.
I don't want to indicate the landing position of each shell. It is a long range bombing, we are not supposed to know exactly where the shell will land.

Still no better idea than to indicate the direction of the shells by a big red arrow, if the direction is not circular.
So I would display only one arrow, to indicate the direction.

6eXo9
Posts: 14
Joined: Fri Aug 12, 2016 9:06 pm

Re: [done] Visual ground mark for Call for Fire

Postby 6eXo9 » Thu Aug 18, 2016 9:28 pm

i know it's done.. but...

can we have that red mark for when a ship does a charge attack? especially useful for directional ones.

Also, there might be a problem switching cff from circular to directional, then back to 0... it doesnt go back to circular

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Billyum
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Re: [done] Visual ground mark for Call for Fire

Postby Billyum » Fri Aug 19, 2016 12:39 am

Could we get the drop pod mark for CAS, White Phosphorus, and Railgun? Resized for each skill of course.

Znimu
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Re: [done] Visual ground mark for Call for Fire

Postby Znimu » Fri Aug 19, 2016 1:58 am

Yes, I am thinking about it for a while, and as you both agree, I will change or add a mark for CAS, WP and Railgun.

Still not sure about the red arrow to indicate the direction of the shells. Because it doesn't solve the case when a shell arrives outside of the marl while the CFF is circular.
Just got an idea, I could just bigger the size of the mark only for circular, while reducing it and adding an arrow for directional. What do you think about that ?

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Billyum
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Re: [done] Visual ground mark for Call for Fire

Postby Billyum » Sat Aug 20, 2016 8:03 am

Znimu wrote:Just got an idea, I could just bigger the size of the mark only for circular, while reducing it and adding an arrow for directional. What do you think about that ?


I think that should work, I just hope that isn't a lot of work for you.


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