Bugs to fix list

Please report here any bug you find.
Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Bugs to fix list

Postby Znimu » Sun May 08, 2016 12:13 am

New topic for bug reports. The old one is too messy.

FIXED BUGS :
- Abdul
- Survival end XP + camos + decals
- Mag drop exploit
- Disable tank should not move any more (please try to body block it so it can't move :perv: )
- The Resonator should not give the win prematurely
- In regular modes, infantry riflemen won't apply Infected bite or Parasitic infection
- White phosphorus area, XP issue ?


BUGS :
- FSS Flare cast at the limit of the range not launched ?

- pmc mode, sample collection mission :
  • ship than comes to get sambles almost instant leave AO.. no timer till he leave. (so not all item samples was evaced);
  • no timer after satchel use to open factory gates;
  • need timer "how long to stand" near time-stop thing* to reprogramm it ? (for silos in Love would be good to)

- med bot sometimes doesn't rez

- Generators secondary objectives, target bug

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sun May 08, 2016 12:25 am

About the mags, I am not sure if mags found in caches had 1 or 3 charges. If someone remember ?

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Bugs to fix list

Postby DragonS » Sun May 08, 2016 2:16 am

" need timer "how long to stand" near time-stop thing*" - yes, need (for silos in Love would be good to)

"mags found in caches had 1 or 3 charges" - one
dead account to prevent non-game discussions with znimu

anubis
Posts: 93
Joined: Tue Apr 05, 2016 2:23 am

Re: Bugs to fix list

Postby anubis » Sun May 08, 2016 3:43 pm

Magazines and ammo cases cannot be combined now.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sun May 08, 2016 4:57 pm

anubis wrote:Magazines and ammo cases cannot be combined now.

Fixed.

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Bugs to fix list

Postby DragonS » Mon May 09, 2016 7:55 pm

"Fixed." - y, now all mags from item spawns got 1 charge =]

some screens with stuck places:
some screens.rar
(1.91 MiB) Downloaded 41 times


replay, some screen from this replay:
UAR. Hardmode, win, massive medal.rar
(758.48 KiB) Downloaded 45 times

Hard mode, win, some leavers (Lennart and jimachine common isar leavers from pub games, approve in this replay)

*P.S. jump still got some problems when sfaat using slow mode.. i thing trigger getting range final spot check x2 or something with missile? (in pmc time slow+ sfaat slow mode you get more jump problems! xD.. or same)
dead account to prevent non-game discussions with znimu

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Tue May 10, 2016 11:03 am

For the mags, I will let them with 1 charge. May need some team-play and sometimes share mags between players ;)
Should be better than to see useless ammo boxes everywhere.

For the jump, yes the cooldown remover prevents to jump during time slow modes. Once Anubis new jump system is done, this cooldown remover system will be removed, so I think I won't fix this.

Thanks for the reports DragonS.

anubis
Posts: 93
Joined: Tue Apr 05, 2016 2:23 am

Re: Bugs to fix list

Postby anubis » Tue May 10, 2016 2:54 pm

Thanks for keeping them 1. Ammo was too common in the game. Back in the old days of WC3, medics turned auto-fire off to conserve ammo. UA3 also has that functionality, but it is never used since never needed.

Here is a small description issue for Javelin Gunner.

desc.jpg
desc.jpg (37.5 KiB) Viewed 1202 times

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Tue May 10, 2016 5:20 pm

As Brenos just told me about the mags, it might be hard in NM mode, will need to see.

Thanks for the report Anubis.

anubis
Posts: 93
Joined: Tue Apr 05, 2016 2:23 am

Re: Bugs to fix list

Postby anubis » Fri May 13, 2016 11:32 pm

Not sure if this is a feature, but claymore requires vision while choosing an angle to detonate.


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