Bugs to fix list

Please report here any bug you find.
Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sat May 14, 2016 2:57 am

People disagree about this, I think that the claymore being activable from long range, they need to provide vision.

anubis
Posts: 93
Joined: Tue Apr 05, 2016 2:23 am

Re: Bugs to fix list

Postby anubis » Sat May 14, 2016 10:02 am

Thanks. Maybe there should be some other form of check. Even if you are really close to the mine, if you go behind a tree, you cannot detonate it towards the place you want to.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sun May 15, 2016 3:17 am

I don't know the claymore very well, not sure to understand actually. Have to "see" it to trigger it ?

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Bugs to fix list

Postby DragonS » Sun May 15, 2016 5:23 am

just need visual effect for area explode(better to use conus..) when selecting target point (like penbetrate ability from raynor-sniper hero in WoL) without vision req when targeting - explode area limited byt unit starting position and skill range&degrees any way
dead account to prevent non-game discussions with znimu

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Bugs to fix list

Postby DragonS » Wed May 18, 2016 5:39 pm

new s2 patch changed some unit sizes on maps

in uar is explosive harges - they have path size now, so cant plae them in 1 same place
dead account to prevent non-game discussions with znimu

anubis
Posts: 93
Joined: Tue Apr 05, 2016 2:23 am

Re: Bugs to fix list

Postby anubis » Thu May 19, 2016 2:41 am

Cacumen somehow stopped following us in survival. We didn't even see him in the first game. Replays attached.

Also drones seem to get somewhat stuck on Thalim east barricades sometimes.
Attachments
CacumenStops.SC2Replay
(244.43 KiB) Downloaded 32 times
WhereInTheWorldIsCacumen.SC2Replay
(244.55 KiB) Downloaded 31 times

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Thu May 19, 2016 9:09 am

Explosives fixed, they can be built right in the same place now.
Claymore vision requirement removed.

About big zombies beeing stuck, I have seen the Darreus from the random event stuck too. I don't know yet what causes this.
It seems that the collision have had some changes with this last patch.

anubis
Posts: 93
Joined: Tue Apr 05, 2016 2:23 am

Re: Bugs to fix list

Postby anubis » Sun May 22, 2016 9:23 pm

Here is an example for the Javelin Gunner rocket bug. Skip to around 16.00, where we shoot an AT rocket to Vesania.

(I also got Medal of Gallantry in this game, woot!)
Attachments
2JavGunnerSurvWin.SC2Replay
(240.08 KiB) Downloaded 30 times

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sun May 22, 2016 11:10 pm

Hmm I was thinking that there is no skip possibility, is there one ?
Or do you mean watch in fast speed ?

anubis
Posts: 93
Joined: Tue Apr 05, 2016 2:23 am

Re: Bugs to fix list

Postby anubis » Mon May 23, 2016 3:59 am

I meant fast-forwarding, sorry.


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