Bugs to fix list

Please report here any bug you find.
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FrozenAngel
Posts: 14
Joined: Fri Apr 22, 2016 7:49 am

Re: Bugs to fix list

Postby FrozenAngel » Sat Jun 18, 2016 7:15 am

New bug, Version 2.12

Barricades now have The Same priority as ally soldiers... making them near useless

I first saw this in recruit as an sfaat, using combat engs... and then again in Normal. leapers, gluttons, everything that came towards a soldier, even with a barricade on the other side of the fence. 2 feet away, would not turn around for the barricade....

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sat Jun 18, 2016 9:12 pm

Thanks for your report, I will investigate.

Do you mean the UT army soldiers, or the LNs ?

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FrozenAngel
Posts: 14
Joined: Fri Apr 22, 2016 7:49 am

Re: Bugs to fix list

Postby FrozenAngel » Sat Jun 18, 2016 9:14 pm

Local national barricades. from Combat Engineers.

zombies were less inclined to attack them. they have roughly the same priority as a turret

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sat Jun 18, 2016 9:27 pm

Seems weird as I have seen LN barricades working well few days ago.

But so the zombies were attacking players soldiers or LNs or UT army soldiers instead of these LN barricades ?

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Wed Jun 22, 2016 8:52 am

The barricades seem fine. Maybe you have placed them in wrong places.

Stingatorul
Posts: 3
Joined: Wed Jun 22, 2016 8:13 pm

Re: Bugs to fix list

Postby Stingatorul » Wed Jun 22, 2016 8:15 pm

look at them and see witch is on insane :)
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Undead Assault Reborn (88).SC2Replay
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Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Wed Jun 22, 2016 8:17 pm

Thanks Dredd, I will check them.

KimRageExe
Posts: 1
Joined: Fri May 12, 2017 6:28 am

PMC/PMC CLP/Class

Postby KimRageExe » Fri May 12, 2017 6:36 am

Couple days ago I found some kind of a bug. On PMC dif. Combat Walker is not available, also CLP mission skips sometimes (on PMC). It shows, as CLP has been destroyed. P.S Ghosts are too OP :P. Check it out if possible.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sun May 14, 2017 6:49 am

The walker was not available when I was adding the possibility to pick 2 walkers ni Insane and Nithgmare modes.
Right now, the Walker is not available because he creates huge lags (probably an issue with a weapon).

There is a bug in a mission of the PMC mode, which creates bugs for every missions after. I had no time to study it yet. But if you fail the Seismic resonator, most following missions will bug for some reason.
Ghosts are quite OP but it is the game, the PMC mode is supposed to require additional knowledges and is not for new players (exept if the they listen someone who leads the game maybe). Linked to the ghost, we will rework the Ion Cannon soon, it could ease the survival versus the Ion Cannon.

Theo
Posts: 1
Joined: Thu Jun 22, 2017 3:46 pm

CS heartbeat ability

Postby Theo » Thu Jun 22, 2017 3:56 pm

As CS, if you die and then revive, it will show this for heartbeat ability:
https://www.dropbox.com/s/6hs7unnahihkktv/heartbeat.png?dl=0
Image
even though i've already learned Reconaisance lvl 4 (on the same pic you can see that i know claymore).

There is a chance that heartbeat doesn't work at all, even before you die and revive. I've never seen any pings and i think i've been near a T1 for more than 10 secs.

Also when you learn the ability it says it pings on a 45 range but on its tooltip on the additional command menu it says 40.


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