Pheonix - bugs and suggestions

Please report here any bug you find.
Lazarus
Posts: 19
Joined: Tue Jan 02, 2018 6:53 pm

Pheonix - bugs and suggestions

Postby Lazarus » Fri Jan 12, 2018 10:16 pm

Hi, things I observed after playing few rounds with PheonixMedic:
- PheonixMedic isn't shown as pick in lobby pick preview
- while teammate is dead you don't see a shield on his body on minimap, like while playing CombatMedic
- the exp reword bonus for healing teammates doesn't work (as with CombatMedic). Revive exp bonus still works fine.
- Pheonix doesn't count to dead medics for Scientist bonus quest
- On pick screen if someone picks CombatMedic, PheonixMedic turns red as if were already picked. It is still possible to pick it anyway. Just visual bug.

And now my 2 cents about gameplay:
- Stimpack hotkey would be much better as Q and now C. It would be much easier to play Pheonix after CombatMedic :) I find myself hitting Q instead C all the time.
- Specific SI for medic Blood In Blood Out should work for Phoenix as well. Without it CombatMedic is just beast if you compare healing capabilities.

Lazarus

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Pheonix - bugs and suggestions

Postby Znimu » Sat Jan 13, 2018 7:28 am

- role call added.
- auto-SITREP fixed.
- the experience rewards should work for the nano, not for the Stimulants, which seems normal.
- the scientist quest should work fine (according to a feedback), note that it won't trigger if the Phoenix Medic has his rebirth up.
- there was a bug, I had put 3 charges by mistake, it is fixed now : only one Phoenix Medic can be picked in a game.

Gameplay :
- Hotkey changed to Q.
- Blood in Blood out can't work for the Phoenix medic as she doesn't have Blood transfusion.

Lazarus
Posts: 19
Joined: Tue Jan 02, 2018 6:53 pm

Re: Pheonix - bugs and suggestions

Postby Lazarus » Sat Jan 13, 2018 12:12 pm

Hi Znimu
For the Blood in Blood out you could change the effect of SI so it is a bit different for both classes. On CombatMed it would work for transfusion and on Pheonix it could add some healing buff for stimulants.

For now we have:
Combat medic with SI heals for:
- 2 charges of Transfusion 250HP each
- 1 charge nano injection for 400HP
Pheonix medic:
- 2 charges of stimulants for 105HP each
- 1 charge of nano for 150HP

Still, it's your call.
Last edited by Lazarus on Sat Jan 13, 2018 2:29 pm, edited 1 time in total.

Lazarus
Posts: 19
Joined: Tue Jan 02, 2018 6:53 pm

Re: Pheonix - bugs and suggestions

Postby Lazarus » Sat Jan 13, 2018 1:33 pm

There is still something wrong with picking medics.
In attachement 2 screenshots showing that after picking 1 CombatMedic you cant pick any other CombatMeds or Pheonix. Both are set to to 0. Screensshots showing old pick wersion on bottom-right of the screen.
Attachments
Screenshot2018-01-13 14_28_39.jpg
(719.78 KiB) Not downloaded yet
Screenshot2018-01-13 14_28_37.jpg
(707.02 KiB) Not downloaded yet

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Pheonix - bugs and suggestions

Postby Znimu » Sat Jan 13, 2018 2:23 pm

Thanks for your report, it should be fixed for lobbies created from now.

Lazarus
Posts: 19
Joined: Tue Jan 02, 2018 6:53 pm

Re: Pheonix - bugs and suggestions

Postby Lazarus » Sun Jan 14, 2018 12:28 pm

Hi
I encountered another potencial bug. Once to do with Pheonix and one general:
1. After Pheonix died but had PheonixRebirth was ready, the bonus mission with Scientist triggered. So mission was up and one second later Pheonix resurrected by himself.
There were other medic in game as well but he died and left few minutes earlier.
it happened in about 25minute of replay.

2. Second bug is with random mission Fog. We entered Chapter 2 (Valor) and few seconds later bonus Fog showed up.
Becouse of this, mission Eliminate Threat wasn't triggering and we had to wait untill bonus Fog disapears and only after that normal mission black out happened.
Looks like something prevents thouse 2 from happening at the same time.
This is on the same replay.

Replay attached.
Attachments
Undead Assault reborn (fog bug).SC2Replay
(4.23 MiB) Downloaded 25 times

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Pheonix - bugs and suggestions

Postby Znimu » Mon Jan 15, 2018 6:13 am

The 1) should be fixed, if I did not a logic error again.

The 2) is supposed to work that way, I note to check if I can improve it.

jaizor
Posts: 1
Joined: Sun Feb 11, 2018 12:06 pm

Re: Pheonix - bugs and suggestions

Postby jaizor » Sun Feb 11, 2018 12:13 pm

Hello, wanted to report a minor bug we met, i havent saw it reported so.
Once losing the resonator, all the team die...but phoenix revive.
then he can revive all the team and... ending screen not loading, we can roam the map with no goals, no zombies to kill :-)

replay attached.
Attachments
Undead Assault reborn (no end bug).SC2Replay
(5.78 MiB) Downloaded 22 times

SCII
Posts: 5
Joined: Mon Feb 12, 2018 10:37 pm

Re: Pheonix - bugs and suggestions

Postby SCII » Sat Feb 17, 2018 11:11 pm

jaizor wrote:Hello, wanted to report a minor bug we met, i havent saw it reported so.
Once losing the resonator, all the team die...but phoenix revive.
then he can revive all the team and... ending screen not loading, we can roam the map with no goals, no zombies to kill :-)

replay attached.


It happend with me as well, lost resonator but phoenix revives.
We could do scientist when phoenix died,(very easy with no zombies) couldnt revive phoenix with bot though.
And when everyone was dead end screen appeared.


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