Bugs to fix list (archive)

Please report here any bug you find.
Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Thu Mar 03, 2016 3:09 pm

OK I will see if I find how to do it.

Kami no Varou
Posts: 142
Joined: Fri Feb 19, 2016 4:22 pm

Re: Bugs to fix list

Postby Kami no Varou » Thu Mar 03, 2016 5:03 pm

I am sure the Napalm was working before first death - I use it to save some ammo, letting zombies burn to death instead of shooting until they're dead. Not to mention the change is DPS is huge, it's hard to miss it.
Good if AS is increased but not displayed. Yet, isn't it strange that AA + M79 + Dexterity bonuses cumuled still doesn't show up ?

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Thu Mar 03, 2016 9:36 pm

So it is my fix for when we lost it on death which conflicts somewhere.

Kami no Varou wrote:Good if AS is increased but not displayed. Yet, isn't it strange that AA + M79 + Dexterity bonuses cumuled still doesn't show up ?

It would be displayed in parenthesis only if the amount to soustract to the attack speed is 0,1 or more. Not sure at all about this 0,1 though.
I will study this point as soon as I got some time.

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Bugs to fix list

Postby DragonS » Fri Mar 04, 2016 8:30 am

k, there is 2 very old bugs:
in survival pmc sdm killing items (when he spawn in replay)
40mm item give 10 shells when picked with full inventory instead of 5 to mar5/mgl (in last ~5minutes in replay - top right map area)
when you have 2 mgl(1 with 2, another with 10) and full inventory - you cant pickup/use 40mm from ground

*replay included(survival ob rifle solo win, 18hits, 1515kills, 54 massive; some suicid moments, mass tactice and some strategy mistakes included)
Undead Assault Reborn (sdm40mminweap).rar
(140.25 KiB) Downloaded 39 times


*just spotted that i get +1 comp win instead of surv win.. will need to check later with 0 nm, 0 comp and 9 surv..
later
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Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sun Mar 06, 2016 4:06 am

Snipers should not attack items any more.

For the MGL I don't understand, I just checked an other time and it worked fine. 40mm may be spawned with 5 charges though, perhaps it is the point.

For the 2 MGL, yes it can occur if the first MGL in your inventory is full of charges. You can switch them in your inventory to put the not full in first. I will try to fix it.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sun Mar 06, 2016 4:16 am

Hmm no, actually it should work even with 2 MGL and the first one full.
Strange.

What do you mean by very old bugs ? Are they bugs you have seen long ago ?

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Bugs to fix list

Postby DragonS » Sun Mar 06, 2016 1:46 pm

k.. i repeat again..
when you got mgl/mar5 item and its not full, you got no empty slots in inventory and pickup 40mm item first time
you get +10 charges if was 0 shells left in mgl/mar5, if more than 0 (1-9) -> than you get 10 charges in item + item that wasnt "picked" with less than 10 charges (9-1)
its doesnt work if some1 picked this 40mm item without full inventory

"actually it should work even with 2 MGL and the first one full." - but it isnt, if not full MGL placed on left side of inventory, and full MGL on right side of inventory
cuz item check starts from right side and stops at first full item

*p.s. maked local map version with 40mmGrenadeItem M5MAR MGL items spawn to write this message... btw fixed nm-survival wins.. now just need to fix comp win and... mhm... check save&load for survival wins in bankload... mb its Sv_trig
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Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Re: Bugs to fix list

Postby Znimu » Sun Mar 06, 2016 7:21 pm

OK I will re-check all of this. Thanks for the report and your english work :)

DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Bugs to fix list

Postby DragonS » Wed Mar 16, 2016 1:32 pm

ln's stack here:
Screenshot2016-03-16 14_59_23_mk2.jpg
(138.73 KiB) Not downloaded yet

+mia's still got injure icon in SD board

mb remove rank rov from ln's cuz its not changing any way?

zombie spawn invulnarabe&pause trigger activates 0.5-1sec after spawn.. ( so they spawn, move a bit, than get pause with almost unseen visual effect.. i still prefer unborrw effect, just maked by triggers..)

first board that show players exp&nicknames on difficult choose part got bug with player show if any player leave game before game started:
Screenshot2016-03-16 14_52_25_mk2.jpg
(82.41 KiB) Not downloaded yet

Screenshot2016-03-16 14_53_44_mk2.jpg
(126.34 KiB) Not downloaded yet

(Northstar left before game started)
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DragonS
Posts: 210
Joined: Fri Jan 29, 2016 10:48 pm

Re: Bugs to fix list

Postby DragonS » Wed Mar 16, 2016 1:35 pm

convoy problems:
Screenshot2016-02-21 18_36_43_mk2.jpg
(103.25 KiB) Not downloaded yet

Screenshot2016-02-26 02_30_56_mk2.jpg
(200.02 KiB) Not downloaded yet


guslani civs "stuck" or just out of triggering area, cuz was moved by morbus
Screenshot2016-02-29 11_06_05_mk2.jpg
(284.15 KiB) Not downloaded yet
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