PATCH NOTES

General announcements about UAR.
Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.594

Postby Znimu » Tue Jul 11, 2017 9:14 am

UPDATES :
- Minerva is now able to throw rocks on flying units.
- ISR changed : the -recon command has been removed, click the ISR button instead, in the Soldier Skills menu.
- Walker Dual miniguns damage updated : should do slightly more damage but in a smaller area, then degressive damage around the main target.
- Only 1 Walker per game in every mode.

BUG FIXES :
- Fix for the Flamethrower Discharge which was always applying lvl 1 Napalm.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.595

Postby Znimu » Wed Jul 12, 2017 1:38 pm

UPDATE :
- New CFF compa with buttons to set the directions in one click (write -cff in the chat to display it 20s, or -cff show to display it forever, or -cff hide to hide it) :

compa.png
compa.png (873.03 KiB) Viewed 1729 times

- Medics : are now able to detect allies units in a 10 range.
- Detector changes (it should make stealth more usefull) :
Range 2 : Gargoyle, Unburried
Range 5 : Bruchus, Charger, Krill, Licker, Shredder
Range 9 : Gourmand, Immussilus, raisulis
Range 12 : Arachnathid, Ares, Cacumen, Darreus, Gargantuan, Grotesque, Hunter, Livid, Metasis, Minerva, Thanatos, Thresher Maw, Zulu
- SDM name in (old) SITREP set to SDM.

BUG FIXES :
- Flamer portrait updated.
- Possible fix for the Generators missing in the chapter 4.
- Alligator : global item fix (should be able to pick weapons and armors and to stack items like the other units).

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.596

Postby Znimu » Thu Jul 13, 2017 11:49 am

BUG FIXES :
- Walker Floodlights.
- Medic XP bonus (heals and revives).
- Engineer : the neutral sentries should now display a message when destroyed even without the SC SI.
- Engineer sentries : now able to use the Toggle Fire on/off (to keep ammo for later).
- Fix for the neutral sentries not providing vision to the engineers.
- Medics : new item, the Combat Medic Shield w37 (spawn with CAS on station like the ISM).

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.597

Postby Znimu » Fri Jul 14, 2017 9:07 am

BUG FIXES :
- Medic Marksmanship was disabled in the critics system, should work now.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.602

Postby Znimu » Mon Jul 17, 2017 4:10 pm

BUG FIXES :
- the -cff command was not hiddable.

BALANCE :
- Alligator :
Jets provides speed x2 (was x3), costs 4 energy/s (was 2.5) and drains 3 fuel/s (was 2.5).
Base Health max set to 600 (was 650).
Health armor set to 2 (was 4).
Burning now damages 1 health/s (was 0).
Equipment 2 provides now 1 energy regeneration (was 2).
Equipment level 5 provides now 0.5 move speed (was 1), 50 health (was 100), 50 energy (was 100).
Auxiliary generator (unlock) now provides only +20% energy regeneration (was +30%).
Reconfigured Energy provides now 50 energy max and +0.5 energy regeneration (was +35% energy max and + 35% energy regeneration).

COMMUNITY :
- All the bans have been removed.
- Yéhara banned forever.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.603

Postby Znimu » Sat Sep 16, 2017 1:11 pm

UPDATE :
- UTSF camo.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.605

Postby Znimu » Sun Sep 17, 2017 6:48 am

NEW :
- Manga Decal (mainly for Walkers or Copters), picture provided by Plan.
- iSAR decals temporarily deactivated (anyways, I think that they are not very popular, tell me if I am wrong).

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.606

Postby Znimu » Mon Sep 18, 2017 5:27 am

NEW ZOMBIE :
- Giant Baneling : suicide unit, his large explosion damage ground and air, he spawns with 4000 health but can regenerate up to 8000 health if not attacked. His special acid explosion heals the undeads close to him.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Data mod updated

Postby Znimu » Tue Sep 19, 2017 1:37 am

UPGRADES :
- Minerva : rock attack speed increased to 1 (was 1.5).
- Zulus : ranged damage set to 110 (was 20).
- Big undeads are now visible through trees.
- Small undeads are no longer outlined behind buildings.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.607

Postby Znimu » Wed Sep 20, 2017 4:03 am

BUG FIXES :
- UTSF camo was not restaured after death.
- Medics heal XP bonus limited to the 40th heal (no bonus after 40 heals).

UPDATE :
- More giant banelings.


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