PATCH NOTES

General announcements about UAR.
Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.657

Postby Znimu » Sat Jan 06, 2018 5:19 am

BUG FIX :
- Inventory fix (be aware that if the target has only one slot free in his inventory, he will not receive an unequipped item, the item will be put on the ground, however it works fine if the target has more than one free inventory slot).
- SDM : Monomolecular Wire fix (stun and energy costs).

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Data mod Updated

Postby Znimu » Mon Jan 08, 2018 5:24 am

BUG FIX :
- WO 4 was not recognized (pick Reaper).
- Ghost incendiary nerfed to 90 damage (was 120)/s to adjust compared to other DPS classes.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.660

Postby Znimu » Tue Jan 09, 2018 5:55 am

BUG FIX :
- Reaper : the plasma grenade launcher was available without any point in the plasma grenade.
- Engineer : the Is Bot and Repair Drone were lost on chapter 4 (please report any weird result at the beginning of the chapter 4).

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.664

Postby Znimu » Thu Jan 11, 2018 6:07 am

UPDATE :
- Gifts removed.
- Requirements added on the MOS selection window.
- T1 modifiers : Umbra removed from the Survival mode (but remains for Nightmare and PMC).

BALANCE :
- SCOUT Camouflage :
Camouflages yourself, becoming invisible for a short period of time.
Level 1 : 5s, move speed -10%
Level 2 : 6s, move speed -5%
Level 3 : 7s
Level 4 : 8s, move speed +10%

- New Scout Skills tree :
Adds 4 dexterity and +1 range with each level.
Level 1 : Super Vision (+2 extra sight vision)
Level 2 : Super Vision (+5 extra sight vision in total)
Level 3 : Vision Aura (gives +1 sight to the allies in range)
Level 4 : Analyze Weakness aura (debuff the armor of undeads in range for 45s)

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.665

Postby Znimu » Thu Jan 11, 2018 12:44 pm

BUG FIX :
- The equipped weapon owner was set to the player when dropped on death.
- The Santa hat should now be removed on death.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.666

Postby Znimu » Fri Jan 12, 2018 1:47 pm

UPDATE :
- Phoenix Medic released. It requires CSM or WO4 or LTCOL, and 4 medals.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.673

Postby Znimu » Tue Jan 16, 2018 7:05 am

BUG FIXES :
- Chapter 1 : Convoy spawn spaced by 5s.
- Reaper : possible fix for the cliff jump, the Reaper was stuck if he dies during a cliff jump.
- Fix for the Fog occuring just before the Darkness.
- April Fish camo : was not unlocked.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.677

Postby Znimu » Thu Jan 18, 2018 8:51 am

BUG FIXES :
- Bug picking the Phoenix Medic.
- The reaper was able to use AP rounds and a mag Extender.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

Data mod Updated

Postby Znimu » Sat Jan 20, 2018 1:07 pm

- Grenadier : Quick reload hotkey set to X.

Znimu
Posts: 1190
Joined: Tue Jan 19, 2016 8:25 am

2.678

Postby Znimu » Sun Jan 21, 2018 6:56 am

BUG FIXES :
- Visual bug picking the walker (setting the Phoenix medic in red).
- Reconstruct (revive vehicles) was available in 1 life mode.


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