New class : MOS Grenadier

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Fero
Posts: 10
Joined: Fri Dec 23, 2016 2:12 pm

New class : MOS Grenadier

Postby Fero » Wed Mar 01, 2017 8:28 pm

Image

Description MOS: 11B (infantry) Role: Grenadier
Armed with an Assault Rifle and the XRGL40 multi-shot grenade launcher can this Specialist eradicate whole groups of Zombies in seconds and give the team support with his special ammunition.

Rank Requirements - Enlisted: 65.000 XP (SGM) or Commissioned Officer: 30.000 XP (LTCOL)

Release Version:

XRGL40 multi-shot grenade launcher
This weapon has 6 grenades loaded which you can use for the Grenadier skills but you will need to manually reload by using the skill XRGL40 MGL manual reload. ( you can find it in the sub menu when pressing Z, the skill can be interrupted by activating again or pressing ESC )
A reload will refresh your 6 grenade charges, will need 10 seconds to cast and slows you down by 30% of your maximum speed, the skill has a cooldown time of 60 seconds. ( can be improved with Soldier Skills )


Skill list: Soldier Skills, Supportive Skills, Offensive 40mm Grenades, Improved ammunition

Soldier Skills
Each level will give you the standard bonus all other classes get and will decrease the reload time and slow for the XRGL40 MGL by 1sec and 5% ms.

Supportive Skills
Each level unlocks a special type of grenade to support the whole team and gives you 2 additional mechanical skills.

    lvl 1: unlocks 40mm Smoke-grenade - 45sec cd, costs 55 energy
    lvl 2: unlocks 40mm Flare-grenade - 45sec cd, costs 60 energy
    lvl 3: unlocks 40mm Shock-grenade - 80sec cd, costs 110 energy (stuns everything hit for 4sec including allies, half duration on Massives)
    lvl 4: unlocks Quick Reload - the Grenadier reloads the XRGL40 MGL; replenish all charges, finish the CDs on special grenades and restores 100 Energy on use (3sec casttime, 5min cd)

Offensive 40mm Grenades
Each level unlocks a special type of grenade for more variety while blowing up the infested.

    lvl 1: unlocks 40mm Frag-grenade - costs 40 energy (deals 800 dmg)
    lvl 2: unlocks 40mm Napalm-grenade - 30sec cd, costs 70 energy (deals 400dmg initial, burns for 10sec and adds one stack napalm lvl1 every 0.5sec)
    lvl 3: unlocks 40mm HEAB-grenade - 30sec cd, costs 60 energy (deals 600dmg to air units, half to ground)
    lvl 4: unlocks 40mm Plasma-grenade - 100sec cd, costs 110 energy (deals 700dmg, also deals 400dmg over 8sec to units inside the area

Improved Ammunition
Each level increases the effectiveness of his grenades.

    lvl 1: Frag +150dmg, HEAB +100dmg, Plasma +200dmg, Napalm dot upgrade to lvl2
    lvl 2: Frag +150dmg, HEAB +100dmg, Plasma +200dmg, using a special Blue Napalm adding +5sec burning duration
    vl 3: Frag +150dmg, HEAB +100dmg, Plasma +200dmg, Napalm dot upgrade to lvl3
    vl 4: Frag +150dmg, HEAB +100dmg, Plasma +200dmg, Napalm dot upgrade to lvl4




Suggestion Version 2:

XRGL40 multi-shot grenade launcher
Because such a weapon can load up to 6 grenades it would be perfect if this class can have charges for his skills.
I think the best would be if he creates 1 charge every 15 or 20 sec up to a max of 6 charges.


Skill list: Soldier Skills, Supportive Skills, Offensive 40mm Grenades, Improved ammunition


Supportive Skills
Each level unlocks a special type of grenade to support the whole team.

    lvl 1: unlocks 40mm Smoke-grenade - 45sec cd, costs 50 energy
    lvl 2: unlocks 40mm Flare-grenade - 45sec cd, costs 50 energy
    lvl 3: unlocks 40mm Shock-grenade - 60sec cd, costs 100 energy (stuns everything hit for 4sec including allies, half duration on Bosszombies)
    lvl 4: unlocks Quick Reload - the Grenadier reloads the XRGL40 MGL; replenish all charges, finish the CDs on special grenades and restores 150 Energy on use (4sec casttime, 5min cd)

Offensive 40mm Grenades
Each level unlocks a special type of grenade for more variety while blowing up the infested.

    lvl 1: unlocks 40mm Frag-grenade - costs 30 energy (deals 800 dmg)
    lvl 2: unlocks 40mm Napalm-grenade - 30sec cd, costs 60 energy (deals 100dmg initial, burns for 10sec and adds one stack napalm lvl1 every 0.5sec)
    lvl 3: unlocks 40mm HEAB-grenade - 30sec cd, costs 60 energy (deals 600dmg to air units, half to ground)
    lvl 4: unlocks 40mm Plasma-grenade - 60sec cd, costs 100 energy (deals 1200dmg, double vs armored/massiv)

Improved Ammunition
Each level increases the effectiveness of his grenades.

    lvl 1: Frag +150dmg, HEAB +100dmg, Plasma +200dmg, Napalm dot upgrade to lvl2
    lvl 2: Frag +150dmg, HEAB +100dmg, Plasma +200dmg, using a special Blue Napalm adding +5sec burning duration
    vl 3: Frag +150dmg, HEAB +100dmg, Plasma +200dmg, Napalm dot upgrade to lvl3
    vl 4: Frag +150dmg, HEAB +100dmg, Plasma +200dmg, Napalm dot upgrade to lvl4


Skilltooltips:

40mm Smoke-grenade
Launches a Smoke-grenade at the target point, creating a smokescreen to slow and reduce the vision for everyone inside the area.
(50% slow for 30sec, range -4, sight range reduced to 13)

40mm Flare-grenade
Launches a Flare-grenade into the air at the target point, providing vision of the area within 15 units radius and revealing invisible units within 15 units radius for allies and enemies.
(Enemy units in an area of 6 units radius have 20% decreased move speed. Lasts 45 seconds.)

40mm Shock-grenade
Launches a Shock-grenade at the target point, stuns all enemy and allied ground units.
(4sec stun duration, half vs Bosses)

Quick Reload
The Grenadier stops to reload the XRGL40 multi-shot grenade launcher,replenish all charges, finish the CDs on special grenades and restores Energy.
(4sec casttime, 5min CD; adds 150 energy)

40mm Frag-grenade
Launches a Frag-grenade at the target point, dealing a high amount of explosive damage to enemy and allied ground units in the area.
(deals 800dmg; additional 150dmg for each lvl in Improved Ammunition)

40mm Napalm-grenade
Launches a Napalm-grenade at the target point, dealing a light amount of damage to enemy and allied ground units in the area. The area will burn for 10 seconds and damage everyone who enters.
(deals 100dmg initial, burns for 10sec and adds one stack of Napalm every 0.5sec; the damage over time and burning duration will be increased with each lvl in Improved Ammunition)

40mm HEAB-grenade
Launches a HEAB-grenade at the target point, dealing a high amount of explosive damage to air units and moderate amount to enemy and allied ground units in the area.
(deals 600dmg to air, half to ground units; additional 100dmg for each lvl in Improved Ammunition)

40mm Plasma-grenade
Launches a Plasma-grenade at the target point, dealing a high amount of explosive damage to enemy and allied ground units in the area. Armored units will take more damage due to the highly heated Plasma which can melt steel.
(deals 1200dmg, double vs armored units; additional 200dmg for each lvl in Improved Ammunition)



-should be unable to pick up / use MGL/MAR/40mm
-all his Grenades should have the same AoE radius and range as MGL/MAR
-Animation for Shock-grenade could be the effect from paratrap without the push back and a bit bigger ofc
-Napalm dot from Flamer
-HEAB = High Explosive Air Bursting (a grenade which can explode mid air without the need to hit anything, that's why i want to use it vs air units in UAR)
-Idea for the HEAB explosion effect ... make a mgl explosion with maybe half strength/size above the ground and add the smokegrenade for 0.5 to 1 sec in the air too without or only a small explosion crater on the ground
(but i don't even know if you can make a effect 1 or 2 cm above ground since i don't have clue about the editor)

the skills could be arranged like this:
Move | Stop | Hold | Patrol | Attack
Flare | Smoke | QR | Z Menu | lvl Menu
Frag | HEAB | Napalm | Plasma | Shock


PS. Feedback is welcome

EDIT: completely reworked (March 4th)
EDIT: changed some CDs and added tooltips for each grenade/skill (March 7th)
EDIT: Release Version added (March 21th)
Last edited by Fero on Wed Mar 22, 2017 9:19 pm, edited 11 times in total.

6eXo9
Posts: 14
Joined: Fri Aug 12, 2016 9:06 pm

Re: MOS Grenadier

Postby 6eXo9 » Wed Mar 01, 2017 8:36 pm

interesting concept.. would he be able to pick up 40mm nades?

I'd say would be interesting to be able to load grenades of any kind into that launcher..like pick u p frag grenade, click a button convert it to ammo.

would like plasma grenade :D

HopeBringer
Posts: 60
Joined: Tue Jun 28, 2016 5:27 pm
Location: France

Re: MOS Grenadier

Postby HopeBringer » Sat Mar 04, 2017 10:21 pm

I really like the concept!

Znimu
Posts: 1197
Joined: Tue Jan 19, 2016 8:25 am

Re: MOS Grenadier

Postby Znimu » Sun Mar 05, 2017 8:22 am

OK I have finally read your suggestion Fero, and it seems interesting while relatively easy to build :)

What do you think about the cooldown of the 4 different grenades ? You don't say anything about that. (Edit : lol you wrote the CD, my bad ^^, except for the frag tho).
Following the idea of Exo, this class could use charges for the grenades which resplenish over time, and if he picks some grenades, he "transforms" them in to charges for the right ability (like the picked grenades).
Just an idea for now, maybe it is better to let the usual grenades to the other classes, not sure about that.

Fero
Posts: 10
Joined: Fri Dec 23, 2016 2:12 pm

Re: MOS Grenadier

Postby Fero » Sun Mar 05, 2017 12:08 pm

What do you think about the cooldown of the 4 different grenades


hehe yeah i have hidden them very well :P ... about the frag no cd because this grenade-launcher got a 6 chamber magazine and can shoot 18 rounds per minute so maybe give the frag 2 or 3 sec ( rotating the magazine )

this class could use charges for the grenades which resplenish over time


i had that idea before but was thinking it would be hard to realize and deleted it from the version 2.0

-should be unable to pick up/use MGL/MAR/40mm


because the random item drop i do not want him to use this items, i mean you already have 4 dmg and 3 support nades so let the stuff on the ground for the team

Znimu
Posts: 1197
Joined: Tue Jan 19, 2016 8:25 am

Re: New class : MOS Grenadier

Postby Znimu » Wed Mar 22, 2017 10:25 am

Topic moved, and updated by Fero, for people who want to study this new MOS.
Some balances, and light changes may still be done.
Have fun :merci:


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