Walker auxiliary generator buffs energy drain

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SCII
Posts: 6
Joined: Mon Feb 12, 2018 10:37 pm

Walker auxiliary generator buffs energy drain

Postby SCII » Thu Feb 22, 2018 7:01 pm

The walker's second unlock the auxiliary generator gives a 30% to energy regen.
It works as advertised all regen gets buffed even when you take energetic[EN] the 0.5 gets a buff.
But as walker you got abilities that drain energy: flood lights, sensor, engine overheat.
    floodlight -1,3e/s without would be -1e/s
    sensor -6,5e/s without would be -5e/s
    engine overheat -6,5e/s without would be -5e/s
The numbers without the generator seem more like normal values.

This means that the walker gets a debuff, engine overheat cant hold as long and makes it riskier, less effective and harder to use.
A walker who doesn't has it unlocked yet could hold engine overheat on for 33,33seconds(40[EN]) and someone who has it can only do it for 25s(30[en]), 30% less time. Sure, it times out after 30s but that would still mean that a new walker has some energy left so it can retreat sooner. Or a new walker could still get a full time without needing to have full energy.

It doesn't really make sense that a extra generator would lower the energy output.

Znimu
Posts: 1205
Joined: Tue Jan 19, 2016 8:25 am

Re: Walker auxiliary generator buffs energy drain

Postby Znimu » Thu Dec 13, 2018 6:15 pm

Hm maybe I should add the possibility to deactivate it, but it is a part of the gameplay...


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